“A
triumph of historical imagination.”
--Richard Snow,
Editor
American Heritage Magazine (1987),
on Disney’s Main Street, USA
Behavior is belief
We study popular culture –
not the “Big C” Culture of the fine arts and great literature, but the “little c”
culture of our popular entertainments, consumer goods, pastimes, volunteerism,
and all the other experiences and artifacts that people “vote” for in the most
meaningful way possible – with their time and dollars.
We do this because these
investments are reliable indicators of underlying beliefs and values that have proven
worth for the millions. We are searching for the cultural assumptions that
drive American decision-making – the subconscious, unspoken, “rules” that
everyone shares even though they are unware these even exist. Most consumer
research is about “what” people do. We’re searching for the “why” people do them.
Behavior is how culture is
truly expressed. In the words of George Bernard Shaw; “What a man believes may
be ascertained, not from his creed, but from the assumptions on which he
habitually acts.”
So we watch what people do in
their everyday lives. One of our core
laboratories for studying large groups of strangers cooperating, adapting, and
competing for goods and services is the Disney theme parks.
Thematics
For 60 years, the theme park devised by Disney Imagineering has shown a leading cultural influence for the design of public spaces and the shared ideals that make them so valued and “viral.” Disney has always been a cultural translator of Old World stories, retold and reinterpreted through American values.
These themes and narratives are tangible expressions of the folktale as defined by Joseph Campbell: “told and retold, losing here a detail, gaining there a new hero, disintegrating gradually in outline, but re-created occasionally by some narrator. It is a democratic art—an art on which the whole community of mankind has worked.”
We defined the theme park for
The Guide to US Popular Culture
(2002) as “A social artwork designed as a four-dimensional symbolic landscape,
evoking impressions of places and times, real and imaginary.” Disney’s theme
park and the traditional amusement park were as different as hamburgers and hot
dogs – both entertainments but for very different tastes.
The essence of the theme park
is its value as cultural invention, channeled by the highly evocative art of
thematics (context-based), unlike the kinetic experiences of amusement parks
with their thrill rides (effects-based).
As the original theme park,
Disneyland was born at the convergence of several social and technological
developments after World War II: the expansion of the middle class, California
development, the Baby Boom, the national highway system and automobile ownership,
and the rise of television as a universal household medium.
Disneyland re-created the
park idea as a middle-class destination reachable mainly by automobile rather
than public transportation, and to appeal across generations of “guests,” from
young children to older adults, conceived by Walt Disney as “a family park
where parents and children could have fun—together.”
As the Los Angeles area grew
in population and diversity, the park became engulfed by the city, creating a
more accessible one-day venue. In
contrast, Walt Disney World in Florida, surrounded by a green belt, featuring
multiple parks necessitating a multi-day stay at on-property hotels, remains a
total (multi-day) destination resort.
Effects
After six decades of
operation and many millions of visitors, Disneyland has influence as a
high-profile cultural institution that pervades every aspect of the built environment
as a mainstay of the Experience Economy.
According to Peter Blake in his essay “The Lessons of the Parks” (1973),
in terms of design applications, Disneyland acts as an urban lab for the
testing of design and building technologies.
The theme park is now considered an idealized urban center “unattainable”
by ordinary design strategies, a “very serious, very creative experiment in
urban design.”
As the engine of theme park
design, thematics is a compendium of techniques borrowed from animation and
filmmaking rather than architecture: the familiar storyline, identifiable
archetypal style that architect Phillip Johnson terms “organization of
procession,” stagecraft, iconography, special effects, audio-animatronics (3-D
animation), and color palette coordination.
As impressive as the
technological innovations of a Disney park are, they are not what makes these
places important. It’s the story they are used to tell. Every story needs a
hero – and technology is not the hero.
The late Imagineer legend
John Hench, who worked for the Disney Company for over 60 years, described how
these features are all led by the concept of “story,” “show,” and “enhanced
reality,” tightly focused to evoke specific times and places with strong
cultural resonance. These distillations – from musical cueing and food to
landscaping, lighting, scaling, signage, sounds, surfaces, textures, and smells
– play off perception and collective memory to create “instant moods.”
These are achieved by
high-profile motifs, layered detail, and multi-sensory environmental designs,
favoring images over signage to tell stories and give direction. Inherent in theming’s sense of place as
theater is the legacy of style revival or nostalgia in latter-twentieth-century
design, and the multi-media assemblage of art forms and styles from many eras,
traversing the range from crafts to high-tech (as in filmmaking). Overall,
these techniques serve to convey an integrated pastiche of collective memory
and American shared values. In Walt Disney’s
words, “Disneyland would be a world of Americans, past and present, seen
through the eyes of my imagination.”
Beyond the berm
The adaptive use of
technology to solve human problems in the built environment made Disneyland, according
to architect James Rouse, “the outstanding piece of urban design in the U.S.” to
exert broad and lasting effects on the American city. The Disney Effect can be seen in towns of
“authentic” American design: Celebration, FL, Reston , VA ,
and Columbia , MD recreate the small-town ideal as showcased
by Walt Disney in Main
Street, USA .
In the theme parks, Disney’s
Imagineering design team pioneered the total-control governance of utilities
and building process; integrated design, and computer-controlled information,
communications, and operations (a byproduct of the space program),
prefabricated modular construction, sequestered infrastructure, and
ecology-minded development.
Disney also organized crowd
behavior in the form of switchback lines to minimize the feel of waiting in
line, the pedestrian mall and the psychology of way-finding, multilevel,
multiform mass transit (favoring rapid transit over the automobile), and the
concept of “guests” to replace visitors
or customers. The techniques perfected at Disneyland are featured in banks
(line theory), food courts (theming), airports (people movers), museums (total-immersion
exhibits), and customer service (“guestology” training, which even includes
hospital patients).
According to historian
Richard Snow, even the National Trust’s adoption of main streets across the
country as “sacred spaces” was inspired by archetypal Main Street, USA. Snow
himself was inspired by his childhood visits there to make the past his
profession (history).
Over a half century after
Disneyland’s inception, it is safe to say that few urban spaces remain
untouched by the Disney Effect. This effect constitutes a radical shift from
one type of design and design vision to another: from effects-based (materials,
physics, engineering) to context-based (human perception and values).
Cultural values
The Disney parks’ enormous
success is based on the way they operate as a “national trust” of mainstream
cultural values. For this reason alone, they must be considered a category
completely distinct from amusement or thrill parks, whose value is in the
immediate gratification of successfully challenging physical and mental limits.
The Disney theme parks offer
a ready-made index to American culture. The historic draw of Disney parks lies
within the themes and stories from many times and places, recreated as based on
core American values.
For our work, Disney parks
make an excellent lab for studying group behavior because the power of the
themed environment lies in embodying critical shared cultural values as
embedded in history, innovation, adventure, and fantasy. This is
“entertainment” in its original meaning: that which engages the attention.
Theme parks are remarkable
and even unique in their ability to resolve the inherent conflict between
individual and shared values and create an art form – the “Art of the Show,” as
Hench’s (2003) title puts it, as a platform for shared experience that works across
generations and subcultures. It models
an international language suited for global export.
As a master communicator in
image and symbol, Walt Disney did what all great artists do: he made the
invisible and abstract concrete, in a form that can be experienced directly.
Disneyland made the popular imagination visible in a way that few other landscapes,
including Greenfield Village – Henry Ford’s pastiche of the American past –
have been able to do. For that reason, it is not hard to understand why Walt
Disney World, the amplified, expanded version of the Disneyland prototype, is
the world’s leading tourist destination.